Research & Papers

Rock-Paper-Scissors study: Human randomness improves through interaction with another player

Playing against a human opponent boosts your move unpredictability beyond what a random generator does.

Deep Dive

A new study from Song-Ju Kim, Shoma Ohara, and Hiroaki Kurokawa, posted on arXiv, explores how human-generated randomness in Rock-Paper-Scissors (RPS) can be modified through interaction. Analyzing 9 participants across 108 human-human matches and 216 individual sequences, the team used Lempel-Ziv complexity (LZC) to quantify randomness. In a control condition where players faced a random number generator (RNG), the maximum human LZC was 84. However, in human-human matches, a small but distinct tail of sequences exceeded that threshold, indicating that interaction can push players beyond their individual cognitive limits for randomness.

The researchers introduced a sensitivity metric that tracks whether a player responds to the opponent's recent move frequency bias by choosing the counter-move. Partial regression showed that a focal player's sensitivity positively predicted future entropy in the opponent's moves, even after controlling for current entropy. Circular-shift surrogate analyses confirmed this effect was strongest when the opponent's entropy was low (i.e., they had a clear bias). The findings reveal a local mechanism where interaction destabilizes biased behavior and increases entropy, providing a concrete basis for future causal experiments and generative models of high-complexity human behavior.

Key Points
  • 9 participants generated 108 human-human matches and 216 individual sequences in a Rock-Paper-Scissors study.
  • Against a random opponent, human Lempel-Ziv complexity peaked at 84; human-human matches produced sequences above that threshold.
  • A player's sensitivity to opponent frequency bias predicted a rise in the opponent's future move entropy, especially when the opponent's entropy was low.

Why It Matters

Understanding how social interaction boosts randomness could improve AI training, game theory, and human-robot collaboration strategies.