MIME model boosts two-person motion retrieval by 12.8%
First dedicated multimodal encoder for two-person interactive motion achieves state-of-the-art results.
Researchers have unveiled MIME (Multimodal Interactive Motion Encoder), a novel model that tackles the problem of aligning natural language with two-person interactive motion—a critical capability for animation, AR/VR, and embodied AI. Unlike existing models that treat each person's motion independently, MIME uses stream-based co-attention mechanisms combined with explicit interaction features and a curriculum-based contrastive training strategy. This allows it to capture both individual actor dynamics and the shared structure between two interacting people from text descriptions.
On the Inter-X benchmark, MIME consistently outperforms early and late fusion baselines across gallery sizes, achieving a 12.8% relative improvement in text-to-motion retrieval recall at rank 1 with a 2,000-sample gallery. When used as a frozen auxiliary prior on downstream tasks (TIMotion and InterMask), it improves semantic alignment metrics while maintaining comparable FID scores on the unseen InterHuman dataset. These results demonstrate that interaction-aware multimodal encoding can boost retrieval and transfer to improve motion generation. The paper is under review at WACV 2027.
- MIME is the first dedicated multimodal encoder for two-person interactive motion, using stream-based co-attention and explicit interaction features.
- Achieves 12.8% relative improvement in text-to-motion R@1 on Inter-X dataset with a 2,000-sample gallery over early/late fusion baselines.
- Improves semantic alignment in downstream motion generation tasks (TIMotion, InterMask) while maintaining FID scores on the InterHuman dataset.
Why It Matters
MIME brings us closer to realistic, language-driven two-person animation for VR, gaming, and robotics.