I made Warrior Quest, a local LLM-powered dark-fantasy RPG where the model only plays NPCs and the actual game state stays deterministic
I made Warrior Quest, a local LLM-powered dark-fantasy RPG where the model only plays NPCs and the a
Deep Dive
The LLM is limited to NPC emulation. Game state, world logic, quests, and the authored story are handled by deterministic game systems rather than the LLM. I built it this way because I wanted the freedom of talking to NPCs like you would at a tabletop game, without handing the actual game state or